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(1 edit) (+1)

a-maze-ing! 

My only thought the entire time though was you should have let the maze rotate instead of jump.

Also, the 4 peg level was a mistake. 2 pegs is where the game peaks for the jumping concept imo. 4 is too much to track

Great job overall though!

Thanks! And yeah I wasn't sure about the four pin level, buuut I figured I may as well go all the way before the jam ended lol.

And as for rotation, I did get an idea for that too... I didn't want to spend the whole jam debugging it, nor having arcs for the multi-pin levels, so I scrapped that idea and went with a limited jump instead lol.

Anyway, I'm glad you enjoyed the game!