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(1 edit)

On Windows, loading screens can only be a static image - last version that had loading screens with a progress bar (albeit an inaccurate one) was GM8.1

oh but i saw some games with a loading screen and they were made in gm2.3

If you are loading assets yourself after the game starts (sprite_add, texturegroup_load, whatever), you can make a loading screen as an object in GM, without extensions.