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Its' really promising, but it really needs a way to turn off the lantern instead of forcing the player to wait until its fully depleted, then wait more until it recharges. It turns what could be a great Limbo-inspired game into a waiting simulator, reducing the horror factor a lot.

Hi! Thanks for your feedback, it's true that the lantern deserves to be improved in this sense, I understand this frustration of having to wait.