I liked the gameplay loop. I agree with others that the icon for the mouse cursor was confusing. In general the art didn't feel cohesive, lots of styles going on, but I had fun.
Viewing post in Light The Night jam comments
Thanks. Yeah, the idea preceeded the art, and neither of us really had the skills to pump out each of the assets we needed in time. Unfortunately, no one asset pack had the mix of characters, environment, and interactible objects we wanted. It would have helped if we had found an artist to work with, but you work with what you’ve got, I guess.