battle system:
start > zero hora
I made an attempt for an advanced battle system for players who want brutal and quick campaigns. I still think it needs to be more complex maybe the strategy leading to it.
To avoid messing with the tallies since it can't be used in battle I will use the tally count as modifier in the randomized attacks.
Before the battle attacker can decide to use tallies, the tallies cant be used to directly enhance battle, it will remain virtus dynamic, spend tallies to please your pleb and avoid Caput Mortuum, or keep them to have more fire power.
Min:
Tally 7 to 9 = +2
Tally 4 to 6 = +1
Tally 1 to 3 = 0
Number of lacking tallies on defender side is squadrons, attacker positive tallies is their life, but the actual virtus meter wont be changed.
Each squadron needs to be defeated, squadron life is the tally count halfed and rounded up, if number is hit, squadron dies, if it fails, the number rolled is the damage taken.
First to reach zero lose.
If Horrorum (attacker) loses must roll a d6 of tallies to add, this changes the virtus meter.
1-2=+1
3-4=+2
5-6=+3
If reaches 10 tallies Caput
Mortuum is triggered.
end> caput mortuum