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(3 edits) (+1)

Nice little doom-like with interesting aesthetic.

Very good idea for the bell on the enemies, even though I had to spot only one by sound (all the others were a bit too visible).

Thanks for playing! Definitely, those enemies are more designed for foggy areas but I ran out of time to add any others so they had to become the only actual gameplay available meaning I had to use them a bit more liberally.