Yap the control directions are based on the camera view, though you're not the only one finding that frustratingly hard (including myself sometimes) so it must be an issue!). (timely I thought it's a nice extra challenge, but my view represents the minority i fear^). Though i also imagined it would be difficult to control ball and cam with both hands at the same time, since the ball requires fine-tuned and quick input, not? Maybe Arrows are Ball control as b4, and WASD rotate the Cam in 45 or 90° steps?... will try that out.
Appreciate your feedback, naming the critical things and fails is much more valuable than only saying the positives.