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Thank you for your detailed feedback! We agree about the hand mechanics. We had more complex plans for the monster's behavior, which would have pushed the reason for the player to sacrifice essential items like the flashlight for specific scenarios, but due to time constraints we had to simplify our vision. As for that spot where we can get stuck, one of us noticed as soon as the jam timer was over. I take full responsaibility for this...
Thank you again for playing our game!