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(+2)

Really impressive game! The visual design and art were phenomenal, and the game genuinely scared me. I really liked the creepy music and monster design. However, I feel a bit iffy about the pickup system; it’s a cool idea, but I found it kind of clunky and hard to get used to. The main issue was that the flashlight felt essential for navigation, so I had to constantly switch between dropping and picking up items to get what I needed. I also ended up dropping my items instead of opening doors (I usually use "E" in these kinds of games). This was mainly in the beginning, but after a while, I got used to it.
(By the way, there is a spot where you can get stuck while falling down from the attic.)
(+1)

Thank you for your detailed feedback! We agree about the hand mechanics. We had more complex plans for the monster's behavior, which would have pushed the reason for the player to sacrifice essential items like the flashlight for specific scenarios, but due to time constraints we had to simplify our vision. As for that spot where we can get stuck, one of us noticed as soon as the jam timer was over. I take full responsaibility for this...
Thank you again for playing our game!