Wow. just wow. that was a great experience. the visible breathing was a great touch, though it would have been nice if there was a sound with it. when i first started hearing the "thump thump" and realized i was being chased? priceless. using sound to avoid the monster is a great mechanic. my first play through, i thought that it needed more variation in the scene. like some bodies strung up or piles of bones or something. but on my second, i realized that the clean appearance made it impossible to tell if I was going in circles, or actually getting somewhere.
really cool.