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(+1)

Wow.  just wow.  that was a great experience.  the visible breathing was a great touch, though it would have been nice if there was a sound with it.  when i first started hearing the "thump thump" and realized i was being chased?  priceless.  using sound to avoid the monster is a great mechanic.  my first play through, i thought that it needed more variation in the scene.  like some bodies strung up or piles of bones or something.  but on my second, i realized that the clean appearance made it impossible to tell if I was going in circles, or actually getting somewhere.  


really cool.

(+1)

Thank you for the feedback!
I wanted to decorate the scene but unfortunately just didn't have enough time to figure out how I can add variations to the scene. The maze is generated every playthrough by using a 1x1 base room(algorithm cuts through the maze) which is why everything looks the same. I would have at least liked to add a bit more  detail to the walls and some random blood/bones here and there.

Glad you liked it!

so it was random?  haha i was trying to learn the maze each run and feeling like i was getting lost.  is there an exit?

Yeah the maze is random each time and so are the torch locations. No exit just the objective to get torches.