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I liked the slow build up of tension, doing menial tasks while an evil presence lurks by. I thought there was going to be some sort of escape scene at the end, just ending the game in a jump scare felt abrupt. It took me ages to find the washing machine, had to look at a youtube video posted in your comments to see where it was.

I had thought of two endings but time was short and I had to make the simplest ending. Do you have any ideas what I could do to make it easier for people to find things? One says he couldn't find the dog, another says he couldn't find the dog's food and you say you couldn't find the washing machine. Thank you very much for playing and rating the game.

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For me, I just didn't see that there was an extra room in that short corridor. If the washing machine was in any other room, I would've found it.

For the steak, it's in an odd place. It would make more sense for it to be in the fridge or on the kitchen counter.

For the dog, there could be a light close to him so you can actually see him. And, if I remember correctly, the door leading outside was in a dark corner, there should be some light there. And reduce the lighting in unimportant areas and objects. Players tend to gravitate towards shiny objects since that's what games have been teaching us to do for decades.

Thanks for the feedback, I'll start doing more of what you told me.