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(+1)

Well made, first moments were well executed and the jumpscares got me nicely, that to say, I like the monster design too, simple but fun. The gameloop also works nicely, my only true critism is that I feel the shelves were not ordered logically, but just my own nitpick lol Not even a real gameplay complaint since for the gameloop you probably want the player to scramble about anyways :D I think maybe one bug I found, if you can call it that, at certain point I started to use it as mechanic, is that if you crouch the ghost can and will move towards you even if you're looking. But ye, maybe that was also intended. Oh and nicely done with the progressive music. 

Great work here!

(+1)

I've had a couple people complain about that actually - originally I was gonna make them shuffle every playthrough but realized quickly THAT was 💩💩💩 ahahah. The crouching is actually a bug, i might keep it, not sure yet... i think its hilarious when people crouch and don't realise its still coming toward them, scares the CRAP out of them 😂 but its also a bit unfair if you only discover it late-game... what do you think?

Cheers for the feedback mate! 

(+1)

Hmmm I don't actually think it's unfair. Like games can reward players who know more, from playing the game more or experimenting, for example game might reward player for knowing a solution to a puzzle from previous playthrough or give a player bonus items for getting out of bounds. It's not unfair per say then. And your game already has this in a place sort of, players who take time exploring or have played the game more than once will likely memorize the bookshelf placement. Some might even set up the early game by scanning the all of the given books first and then placing them in front of the book shelfs without putting them in, in order to get through multiple books in a quick session (I did that lol, reason why I found out about the crouch actually). So forgive the long text here, I think it's fairly reasonable to discover it only at late-game, or not at all :D 

(+1)

hahah true, i suppose i don't want to hand-hold too much, more to design systems that guide the player in the right direction! i like that the ghost does stop eventually when you're crouching. Thanks again for the feedback!