Hello
I don't understand how social encounters work.
Can you give me explained step-by-step example?
A troll guarding the bridge. 4 players want to convince him to let them pass. How would you run it?
Interesting question. I kinda wrote the procedure in the most direct way I would explain it...so let me try to answer your scenario specifically:
Does that help?
I've been thinking a lot about how useful examples of play can be (my 5B project over on DriveThruRPG uses them extensively) so I think in the event that I do an update to AZAG I would include them.
Thank you, this clarified a lot.
Things that was not clear for me and my friends:
1. The division between a group action(hidden dice) and individual action(Ante)
2. How many Ante can anyone make in one round? To be clear, I can just storm you with arguments in a matter of seconds. Will it be 1 ante or several? Not clear
3. There's no "Skip to step 5" option in the book. "Players can double down or fold". Not clear for people who don't have an experience in poker
4. Can monsters double down? What's stopping them? They never lose anything. So they shouldn't be able to. Not clear from rules
5. Why fold as a monster? If they fold - they lose 100% of the time. If they don't - they have a chance. Maybe if they don't want to fight because they're afraid, or if the player offer something so valuable, the monster will do anything to get it. But it's not supported mechanically
I don't know if you already solved this in any other of your work, but the way it works in Azag now doesn't seem to be a perfect solution in Game Theory sense.
But I love how this involves all players into a social situation, it's inspiring idea. And it creates a room for interesting social Talents.
And thanks for the answer, heartwarming