Sorry you're having trouble getting your copy. I'll look over my files but I don't think I have a print friendly version.
I have been looking into printing through Lulu but I haven't finished putting together the print proof yet. I can keep you informed on the progress for that if you would like.
Dank Dungeons
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If you haven't seen it, I commissioned a module already from Diogo Nogueira called The Dream Thieves, you can pick it up here: https://diogo-old-skull.itch.io/the-dream-thieves
Interesting variant spell system.
Big fan of starting with some short fiction!
Charge conditions is a very compelling mechanic, I'd say the strongest part of the doc.
The Worldbuilding Prompts give some great ideas to give the magic system more narrative weight.
I'm not a huge fan of the layout, as I find block text a little hard to parse sometimes, but overall that's not a big deal.
Thanks for putting this together!
Very flavorful character options for gothic play.
I like the idea of corruption making the characters able to be lost in a very different way than simply dying and how it opens up the door for more powerful character abilities. This is a tricky balance, but I think by in large the classes pull it off pretty well.
Densely packed 0-level gauntlet with a great narrative (who doesn't love slimes?)
Color coding and highlighting within the text is super helpful (also, I'm gonna say it, I like the fonts).
Lots of puzzles and traps to interact with.
Pretty comprehensive bestiary (including Mutant Baby!).
Worth checking out for sure!
Great to see a supplement supporting play in a different environment from what we typically play in!
Including the real world far north endless night thing was such a great idea and fits perfectly with Shadowdark!
I liked all the stuff in Outdoor Travels but it left me wishing for a bit more mechanically, like rules for Frostbite would have been so cool.
Nice mix of naturalistic and fantasy monsters for just a single page.
The Tether weapon tag opens up some cool options.
Great use of the fantastic looking map here. Having the side-view and a player handout version is rad.
Working with the map, the encounters have some fun verticality and are generally well fleshed out with all sorts of details.
I notice that there's a reference to a location not in the module and I see in the comments that this is supposed to connect to another dungeon you've done? That's cool, although it makes this difficult to stand on its own.
This would definitely be a fun insert into a campaign with similar themes, thanks for making it!
Very clever formatting to fit within the 8-page limit.
Great setup and region info.
Excellent spot art and map.
Good balance of combat/npc interaction/traps.
Really cool ways for the players to uncover the narrative.
I only wish the boar hunt itself had a bit more to it. It just seems like a device to get them to the ruined stronghold, which is fine, but given the title of the module its not what I was expecting going in.
Overall this totally rules, thanks for making it!
Super unique setting!
Great flavor and a lot of thought clearly went into how the different inhabitants live and interact.
The "Running this Campaign Setting" section offers some really practical and fun advise.
Interesting player options with the Ancestries.
I wish we had gotten a little more mechanics to show how the setting players differently than others.
Also Monsters, gosh some cool bug monsters would have been awesome in this!
Thanks for all your hard work, lots of good stuff in here!
I had some initial confusion when I saw that within the Wild Magic path there is an option called Wild Magic (pg4), which makes sense narratively but is a bit odd functionally.
Also, just that your path options are numbered but then below that are numbered roll results. So one number is chosen but the other is randomized. I feel like there may be a better way to present that.
Like I said though, this is pretty minor information presentation quibbles. Overall it's a great PDF.
I feel the need to point out that this is not correct.
Rule 4:
Your written content must be original. Pre-existing art assets are allowed. AI-generated artwork is also allowed, as long as their use is disclosed in the submission, and the submission is set as "Free to Download" or "Pay What you Want" on the submission's itch.io page. AI-written entries will be disqualified. (I work on AI in my day job. I'll know if you did it.)
This says that if you use AI art, you may not charge. To be fair, I was also confused about this rule and emailed de Ropp several weeks ago asking: Can we charge for the submission if no AI art is used?
He responded: "You may absolutely charge if no ai is used. Just know that people judging the jam will be able to download it for free."
This led me to believe that it was cool to charge and you folks would be able to download it for free. Though, it may have just meant that the judge panel (de Ropp, Dungeon Dad, and House DM) are the only ones who can download it for free.
In any event, I apologize.
Classic dark fairy tale setup, very cool. The tables for creating the dungeons are great, really fun ideas in here. I wish we had some more NPCs with some secrets, rumors, or varying motivations to make the players time outside the mounds a little more interesting. Overall looks like a solid one or two shot that I would run.