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Wow!

Super cool! Very original idea - I have never played something like this before and I liked it a lot.

It would be amazing if the streets would give you a slight speed buff in general.

But again - Wow. There is no need for a map since you will always find the monster again by following the slime balls. It has a level of strategy to it, like you technically want to keep the close pumpkins for bad times and also consider when to pick up the sweets for speed boosting. And all of that with just movement. An indicator, maybe a texture around the monster could help show the "throwing radius".

Good job you guys! Keep it up :)

(+1)

Thanks, appreciate the play and feedback!


Super interesting that you identified the two of features on our backlog that didn't make it in time for the submission, and that you worked out the strategy for optimising scores!

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Haha nice :D I dont even wanna know what our backlog would look like if we would have created one ^^ 

I really like the idea - I mean there are some of these resource sink games out there. Isn't Tribes of Midgard something that goes in this direction. I would really really love to have a game with the premise you created here. You venture out into the world to collect resources to bring them back in time to kinda "feed the beast" and contain the threat. That would make an amazing and fun co-op game or something like that haha

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Maybe next jam!