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A jam submission

Probble Pumpkin PanicView game page

Gather pumpkins and feed the monster in this grab & dodge top-down micrograme
Submitted by TwTGames, Niristius, dazz โ€” 1 hour, 8 minutes before the deadline
Rated by 10 people so far
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Probble Pumpkin Panic's itch.io page

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Comments

Submitted

this has it all: intrigue, romance, comedy. the lore is extensive too! and it teasers a part 2: what exactly is a Probble, what is the wizards origin story, and did he really die? we certainly didnt see it, and you know what that means. im really excited for the annoumncement of the cast for season 2.

Submitted(+1)

this has it all: intrigue, romance, comedy. the lore is extensive too! and it teasers a part 2: what exactly is a Probble, what is the wizards origin story, and did he really die? we certainly didnt see it, and you know what that means. im really excited for the annoumncement of the cast for season 2.

Developer

Thanks for your attention! We're looking for Keanu as the Probble but apparently he's busy each time we're calling him... definitely room for future expansion and appreciate your reception of the game!

Submitted(+1)

I totally loved the soundtrack in the different stages of hunger! It made the game very engaging. I really enjoyed it !!

Developer

Thanks, we could see additional opportunity to expand the concept with the levels/stages/difficulty. A lot to fit into one weekend! Appreciate the feedback!

Submitted(+1)

Nice game. I liked the idea and the art style. I would like to increase the speed of the character, but speed buff helps

Developer

Thanks for playing and for the feedback!

Submitted(+1)

I liked it, only the music is a bit loud, it could be turned down a bit

The graphics are very nice, did you draw them yourself?

Developer(+1)

Glad you enjoyed it and thanks for the feedback, the graphics were all drawn by https://dazz.itch.io/ on the team!

Submitted(+1)

Fantastic :) my main review of the game is on the game page... I don't like that itchio splits comment sections in two :(

Developer

Thanks for playing! (and navigating the comments architecture on itch :D)

Submitted(+2)

Wow!

Super cool! Very original idea - I have never played something like this before and I liked it a lot.

It would be amazing if the streets would give you a slight speed buff in general.

But again - Wow. There is no need for a map since you will always find the monster again by following the slime balls. It has a level of strategy to it, like you technically want to keep the close pumpkins for bad times and also consider when to pick up the sweets for speed boosting. And all of that with just movement. An indicator, maybe a texture around the monster could help show the "throwing radius".

Good job you guys! Keep it up :)

Developer(+1)

Thanks, appreciate the play and feedback!


Super interesting that you identified the two of features on our backlog that didn't make it in time for the submission, and that you worked out the strategy for optimising scores!

Submitted(+1)

Haha nice :D I dont even wanna know what our backlog would look like if we would have created one ^^ 

I really like the idea - I mean there are some of these resource sink games out there. Isn't Tribes of Midgard something that goes in this direction. I would really really love to have a game with the premise you created here. You venture out into the world to collect resources to bring them back in time to kinda "feed the beast" and contain the threat. That would make an amazing and fun co-op game or something like that haha

Developer(+1)

Maybe next jam!