A game that could be summed up as a wild horse charging straight at you just to farting in your dog's face, kicking a tree and then running off. Say what you will, but it’s definitely unique!
I really think there should be a shortcut for the Weld. Most people aren’t familiar with RPG Maker, and unfortunately, it’s not intuitive to open the menu to activate a skill-based equipment. Nowadays, logic is different, and patience for navigating through menus is minimal with so many other options out there.
I put together a short walkthrough in case anyone unfamiliar with RPGs needs it:
- Move using WASD and space/enter to interact. Check the comms map (giant green holographic panel on the left), and grab the Cryostatic Core next to the bed.
- Descend through the pod, which looks like an “egg.”
- Initial hub: go up for HP restoration (here called PSI), the crafting table (central terminal), the gold farm (called scrap, left of the terminal—exchange fragments for X amount). Scraps aren’t essential items, so recycle freely; it’s your main currency. The terminal on the right (the globe) analyzes materials, letting you progress in the game and gain information. The storage box below lets you carry only 8 items at a time, just ignore it.
- Head right and press space over the small scrap piles. Large piles don’t yield resources. In one of these, you’ll find a “Welding Torch,” which we’ll use to open the door below. Press "Esc," go to Equipment > Change > Weapon > Welding Torch. Press Enter to select and Esc to return to the game.
- With the Welding Torch equipped, face the sealed door below, press Esc, then right [Skills], Enter, then down to [Equipment] > Weld. Open Sesame! Now you’ve unlocked the first sector. Grab all items and scraps here without exception. There are two entry points with items in lockers: above with the white keycard, and below with the energy replica to make the keycard for the upper door. An enemy patrols nearby; sync your moves to avoid combat and wasting scrap. Go in and loot; eventually, you’ll find a grenade. Keep it. Seriously, you're going to need it.
- If you want get into combat, the system is pretty interesting. You need to stun with the grenade and then attack with the Weld. It’s not a numbers game here—use the right logic, and you’ll win.
- Return to the central hub, recycle scraps (you should have at least 10 now). In the upper door, you can refill HP. Go in, but don’t use the pod to regenerate PSI (this part will end soon). Use the 10 scraps to start the first HP refill upgrade.
- Head right again, go up this time, and grab scraps and cryo energy from the locker ahead.
- Return to the central hub. Analyze the material, and craft the cryo core using the energy core collected.
- Access the pod that returns you to the game start, far right, below the recycling machine.
- Insert the energy core in the machine next to the bed.
- Return to the cryogenics chamber.
- Again, open the comms map and retrieve the cryo core, then head back down to the central hub and analyze the cryo core once more.
- Go up to the door above the HP refill, perform the second upgrade, and then head down.
- Finally, proceed to the door on the right, which was previously blocked. Enjoy the ending!