This was fun to play. Maybe a bit of knockback or stun on enemies when attacked. Found myself just sort of run in attack, grab health, go upgrade. Lather Rinse Repeat. Needs just a little bit of polish to get it just right. Only played the Knight mode, will look at the others another time.
Viewing post in TIMME - The Infinite Monster Massacre Exercise jam comments
Thanks for playing and the feedback. I'm glad you had fun with it.
I like the idea of having a stun on the enemies. I could've had a weapon that delivers stun or burning effect on the enemy, then allowed the player to buy or swap them in the shop. Different weapons dealing differnt effects. I tried adding a knockback originally, but couldn't get it to work reliably. It would've been really effective defence when they swarm over you. I'll try again when the Jam ends, as I think the feature would look cool: an explosion pushing goblins away, they'd fly like rag dolls.
The other themes are similar, the pirate one is more difficult, but the game loop is still the same and the End Days I think was visually more appealing to me, plus he has a cool glowing blue sword!