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Huge props to the artist(s?) behind this game! The aesthetics are fantastic! I'm a fan of the turn based gameplay and I think it's a really cool idea to Frankenstein together a team of monsters and how that affects their stats, movement and attack options. Really impressed with this game and I love how it captured that spooky cute vibe (a personal favorite aesthetic)

I was a little confused by parts of the UI, which I read in a different comment was one of the last things added, so I understand it's not going to be perfect :) but here's where I got caught up in case you plan on updating things after the jam:
so after I placed all the parts, I wasn't sure if the create button would solidify my creation or create a random monster. And then once it was created and the monster icon was above the create button, I didn't know if I should leave it there or drag it to the bottom. I also wasn't aware I needed 3 monsters until going to the next screen and had to go back, so perhaps prevent the player from leaving the monster creation screen until they have the minimum and ideally make it more clear, such as making the first 3 monster boxes a different color etc.

As for actual gameplay, I think the addition of VFX for hitting enemies would go a long way. I wasn't sure if missing attacks was a thing, so I kept checking enemy health to see if I hit and actually dealt damage. I think what speed does could be clarified a bit, I assume it's initiative but it could be accuracy?

All in all pretty fun experience and I hope your team continues working on this because I see a lot of potential :)

Thank you so much for such a detailed review (and special thanks from the artist haha)!

Your opinions on the UI and gameplay are very helpful! We don't know yet if we'll develop this game, but we'll definitely polish it. So your feedback is very helpful! (and yes, speed is an initiative heh)

So thanks again :D