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I'm glad you liked the art for my game! I want to expand this idea into a full game, so could you maybe help me out by further explaining what made it hard to play? I didn't want it to be frustrating. Thanks!

(+1)

Sure. I think, essentially, it comes down to not really understanding the timing needed for the bounce. I felt like I never had enough momentum to go further.

Maybe something more gradual to better grasp the mechanics? Or perhaps a visual indicator to show the timing to follow?

alright, thanks!