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Dotted Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #27 | 2.860 | 3.133 |
Overall | #41 | 2.840 | 3.111 |
Presentation | #42 | 2.860 | 3.133 |
Cozy Fall Vibes | #50 | 2.799 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love that cute character and the game vibe but, unfortunately, we could not play so much as the controls were too hard to manage. The physics seem random at times.
Good job though
This character is so cute and the idea of the game is nice. I managed to pass a lot of levels. Then the title screen appeared. I am not sure if I made it to the end or lose, but it was fun anyway. Also some times the character started spinning around really fast. I don't know if it is a feature or a bug. Very solid try though, I enjoyed it. Great job!
Thanks! Yeah, making it to the title screen meant that you beat the game, great job!
It was interesting to play, the controls are a bit heavy, but you get used to them over time.
Took me a moment to get the twist but its pretty fun flying around, cool challenge, really enjoyed.
10 crazy spinning mushrooms out of 10, but seriously cute game style and music, good job!
tysm!
Its nice to see another 3D game, maybe if I was better at parkour I would be better at this one. I like that you added a dash ability. well done!
A lot of fun, but little to hard for me. Cute character, nice sounds, but too bright background.
thanks for the feedback! I'm struggling a little now. I agree with you that the keep is a little hard, and I would like to make it easier without removing the original idea. Do you have any ideas on how to make it easier? like automatically moving forward or something
Maybe if u add some decorations, will help with trajectory perception. Not much, but a little reference points. :)
I'll do that, thanks!
Cute character! Nice cozy scene in general. I couldn't get the hang of jumping. I made it through a few levels, but got stuck eventually. I had a hard time controlling the speed and direction, though bounce and movement felt pretty good. I liked the big jumps.
thanks for the feedback! I'm struggling a little now. I agree with you that the keep is a little hard, and I would like to make it easier without removing the original idea. Do you have any ideas on how to make it easier? like automatically moving forward or something
I think the issue might not entirely be that it's difficult. I didn't feel in control. If I know what I need to do, but I can't do it, it's just a hard game. In this case, I couldn't figure out what I should be doing in order to improve.
When I'd bounce, I'd sometimes overshoot and I would sometimes not move far enough. So there's some skill and knowledge required to bounce the right way. If the bounce (position, direction, speed) wasn't really good, I didn't stand a chance. I couldn't figure out what would be the ideal bounce to get to my goal.
really helpful, thanks!
Super cute idea! I love the little mushroom character and the artstyle of your game. Movement was a little bit confusing at first, but I got used to it quite quickly. Sometimes the character is going wild (is turning right and left really fast in some situations), but i didn't affect the gameplay at all. Overall a nice and fall-related game where you need a little skill, too! :D
super glad to hear! thanks!
I absolutely love your color tones and your overall art direction ! Congrats !
I struggled a bit to play, to be honest, I can't jump more than two mushrooms ^^
I'm glad you liked the art for my game! I want to expand this idea into a full game, so could you maybe help me out by further explaining what made it hard to play? I didn't want it to be frustrating. Thanks!
Sure. I think, essentially, it comes down to not really understanding the timing needed for the bounce. I felt like I never had enough momentum to go further.
Maybe something more gradual to better grasp the mechanics? Or perhaps a visual indicator to show the timing to follow?
alright, thanks!