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(4 edits) (+1)

The map feature that tells you if you've found everything in a room doesn't take text files into account.

Some of the text is in Portuguese, even when the language is English.

I think modules should have their own inventory tab, to reduce clutter.

Talking to 4 sucks. You can't choose a topic, instead you have to cycle through them. But the cycling doesn't work properly.

The maze of trash sucks. The enemies respawn immediately, and there's so many of them they can stop you from moving at all.

The pit boss sucks. The tentacles can knock you into other tentacles, and there's no invulnerability period.

I like this game, and I like the art style, but there are several big flaws. I want this game to be better, so please fix it.

To be honest, at this point I would probably not mess with design related stuff anymore, despite the problems. I kind of want to remake this game in a better engine eventually, so to adress its more fundamental problems.

I have been fixed so many wrong language text in the last update, it's sad that there's still a lot unchecked. Will give it a better look some time. 

If anything, please check if your version is the last one updated. 99% chance it is, if you downloaded it after january 9, but who knows. I have lots of really old itch games in my folders myself, so that happens.

The enemies respawning on Maze of Trash may be a bug as well, since they are supposed to just respawn when the player uses a restoration chamber.

Yeah, honestly impressed that took so many years for someone to criticize the tentacle boss haha Nowadays, not sure if making a boss like this in a turn based game was a good idea in hindsight, working with the clunky collision of RPG Maker, no less. Sorry for the frustration.