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This was really tough but I managed to finish it and had a good time! The look was perfect, the choice of soundtrack was excellent, and I really liked the aim->dodge/action mechanic. It would be cool if you could drop your previous weapon when you pick one up, so that you could swap back if you don't like the new one. I definitely had a hard time with a couple of the weapons (though I'm not totally sure how different they are).

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funnily enough, i have a commented out unequip() function because i was thinking that was exactly how it would work. it ended up not suiting the level design or power leveling on the equipment sadly! i was so pleased w myself for figuring out a clever way to support it too

Fair enough! I figured there was a reason, but I ended up accidentally equipping an 'earlier' weapon late on because I went back through an earlier room, and that set me up for some difficulty. But that was on me for not wanting to just restart hehe. And maybe I'd have been wrong to do so anyway, if the 'earlier' weapons I wanted to keep would have been underpowered.