sorry, i've been struggling a bit recently. some burn out and health problems, i'm behind on when i wanted to get the next update out, there's been a bunch of churn on some things and there are some things that need holes filled before it can go up. next update has another 'parry' and dash change (dash being chainable like it was before, parry having a pushback effect), heavy enemy ai changes, portraits update (mainly backend cleanup, but some redraws on some characters), and maybe save/checkpoint changes, though it depends on if i end up scrapping/pushing that back for now