3 things I liked about this entry:
- Unique art style
- There are unique endings depending on which enemy kills you
- Creative enemy styles that really hit that "horror" vibe
3 things I didn't like:
- Menus get in the way of each other
- Enemies are too hard
- Controlling the game is not intuitive
It may come as a surprise, but this game may have benefitted from being made in RPG Maker. The menus, overworld perspective, and battle scene all look very similar to what is found in the RM series of game engines, meaning you would have more time to spend refining your content instead of having to make all the interfaces from scratch.
If the point was to make the game in an engine that is not RM, then you did respectably in that regard. I have tried doing something similar in Unreal and I now have a better appreciation for the time RPG Maker saves in creating those user interfaces.
I hope you continue to improve in your game development journey!