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3 things I liked about this entry:

  1. Unique art style
  2. There are unique endings depending on which enemy kills you
  3. Creative enemy styles that really hit that "horror" vibe

3 things I didn't like:

  1. Menus get in the way of each other
  2. Enemies are too hard
  3. Controlling the game is not intuitive

It may come as a surprise, but this game may have benefitted from being made in RPG Maker. The menus, overworld perspective, and battle scene all look very similar to what is found in the RM series of game engines, meaning you would have more time to spend refining your content instead of having to make all the interfaces from scratch.

If the point was to make the game in an engine that is not RM, then you did respectably in that regard. I have tried doing something similar in Unreal and I now have a better appreciation for the time RPG Maker saves in creating those user interfaces.

I hope you continue to improve in your game development journey!

Thank you for taking the time to play, and for the review as well

I’ll definitely give RPG Maker a go. I really appreciate the advice, this is my first completed digital game (i work with paper usually), so I again really appreciate the constructive feedback. menus are definitely a weak spot for me, which I’ll be working on