Fun to have an actual ending to experience; somewhat rare in game jams. The visuals are lovely, although the door handles had flipped UVs.
Some geometry such as tables and shelves didn't have collision. If I had to take a guess I'd assume no convex colliders were provided for it? I know I've had the issue before of simply using the default collision that can be generated for a mesh. Generally, game engines have to handle concave shapes a bit differently.
The corrosion minigame was very creative, I liked messing around with it. I wish there was a bit more of a negative (or perhaps an obvious negative) for doing a poor job.
The monster was cool. Had that analog horror/uncanny valley feel to it. The sound it made was good as well, very eerie and unnatural feeling.
The mini-quests worked well for this format of game. Stepping outside felt more and more uncomfortable. The twist with the imposter on the radio was neat. And while I don't know if you could actually escape via running, it was a cool touch and a fitting end to such a game.
Fun game. Fantastic submission.