Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Fun to have an actual ending to experience; somewhat rare in game jams. The visuals are lovely, although the door handles had flipped UVs.

Some geometry such as tables and shelves didn't have collision. If I had to take a guess I'd assume no convex colliders were provided for it? I know I've had the issue before of simply using the default collision that can be generated for a mesh. Generally, game engines have to handle concave shapes a bit differently.

The corrosion minigame was very creative, I liked messing around with it. I wish there was a bit more of a negative (or perhaps an obvious negative) for doing a poor job.

The monster was cool. Had that analog horror/uncanny valley feel to it. The sound it made was good as well, very eerie and unnatural feeling.

The mini-quests worked well for this format of game. Stepping outside felt more and more uncomfortable. The twist with the imposter on the radio was neat. And while I don't know if you could actually escape via running, it was a cool touch and a fitting end to such a game.

Fun game. Fantastic submission.

(+1)

I think we probably mentioned the UVs in meetings 10 times but sometimes things slip, haha! It made us super happy to hear you enjoyed the game. Thank you for the feedback on the minigame-it's always nice to know where to improve.