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(+1)

Wow, just wow.

Cool atmosphere yes, but I got properly scared twice. The first time I died a to a mouth breather I was right next to it and it happened so fast I didn't know what to think. The second time I turned and saw it running at me; I was NOT expecting that. Clearly, I was the new Harry. The initial death, let's say, motivated me to read the journal entires.

The art was a bit... big. If you did this to make the environment a larger scale after having modeled everything, fair enough; it was not that bad. The visuals of the art were really nice though. I especially like the aesthetic of looking at the crooked fence with a little bit of sunset light off in the distance.

The sound design was well done. The horror sequence with Mary was nice. I would have liked it if it were a bit more obvious how much stamina I had; perhaps simply changing FOV while sprinting would better communicate when I am and and not and by proxy allow me to build a better intuition for how much I have and how fast it regenerates. The monster designs were well done; I like the analog horror style.

The journal entries were well written. The character of some senior graveyard worker trying to avoid any more losses to the supernatural was neat and the writing felt very natural.

The respawn transition and overall death-head-rolling sequence were well done. Not that I would know as I never died...

Good f***ing submission.

Thanks man, Im the art guy, I can tell you personally there was no intended sunset there, I put a brighter color over the horizon so silhouettes of the background looks  "clearer". As much as I wanted to take credit for such a brilliant artistic choice, I was simply pushing buttons and see what works like a dumdum.

For the size problem, it was not intended either, I wasn't able to completely explore modelling the creatures since I had 24 hours and a whole lotta art to fill in, so the size might be all over the place, the headstone looks 7ft tall if you're standing on the hills. I guess we are just burying giants after all.

I have to personally apologize for the stamina system. I messed up, man. I am also half of the code guy.

No worries at all. Your game is one of the scariest I've played thus far (out of nearly 30 games). The art contributed to that greatly.