Wow this game is truly incredible!! 10/10, by far my favorite game I've played so far from this jam.
Aesthetics are top notch. The game feels really good to play. The models, textures, everything looks fantastic. This is also one of the few actually scary games I've played from the jam. The premise is great, love the boss. The cutout sprite style contrasting with the 3D environment is well done and actually pretty interesting. The sounds for the dialogue are weird and unsettling, in a good way. The sprites of the spirits are pretty freaky. The sounds the spirits make really sell the horror. Also that ending haha!
The first time I tried it, I didn't realize spirits spawn and was just staring at the map after scanning, thinking "seriously? Now I have to just walk back? There's no fast travel? Okay let's see how to get back" and then I died without realized what happened. So I was initially frustrated and thought it was bad gameplay with a pretty appearance. Thankfully I gave it another shot. Perhaps there's a way to make the first spirit more obvious before it has a chance of killing the player? But idk, maybe my experience is super rare because I had my nose up against the map haha
The only thing I question is why would I ever try to scan at the farthest areas of the map? It seems like that's just making it harder on yourself because the player now has to survive longer? Unless the required number of spirits is all that's on the map? I admit I only played through once after my unfortunate death, so I'm really not sure.
This game is super inspiring! Congrats to the team, you all did amazing! :)