Thank you so much for that, like I said I am aware the Mixamo stuff might be a bit janky, I hope to improve my understanding as I do more. But if there's any issues that pop up with any of my assets, I'm always here to try and make it better.
Even if it takes a few f%#k ups and revisions XD I want to make affordable and technically/artistically good psx assets for the dev community.
So I appreciate the occasional rough reality check, reminds me that I still have things to improve one.
Yeah the issue with the animations I am going to dive into this weekend, It's really strange because they are created in Blender using NLA Strips, and not on one giant frame sheet. Which Is why I was a little confused , they should be separated and named on import. So that is a very serious issue and I appreciate you spotting that. Also the pre-setup avatar is a great suggestion(Will include an example animator tree too), I've been in the process of starting to ready some assets for the Unity & Unreal/Fab Store. So I have to setup all that stuff anyway.
I've just been really fortunate to be super booked on contract/commission work lately, and I don't have much time to dedicate the store as I used too. But I'm going to try and split some personal dev time on weekends to implement fixes and suggestions.
Thanks again Carson, as an apology for the wait time on those updates. If there's any prop or character pack in my catalogue you might find useful I'd be happy to send you it for free. Just drop me an email :)