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I have no clue how to export to Linux, but I'll take a look after I'm done optimizing memory. I've noticed the game uses up ~530 Mb of VRAM, and a few users have shown me the specs for their laptops allowing only for 128 MB of VRAM. In the next few days I'll have a build that can run within the 128 MB limit, at the sacrifice of a **little** bit of detail.

Hey, don't worry about it and about the Linux thing I found out a way to convert Godot games to native Linux on my own end. Just going to wait patiently for a fix, so I get my CV fix.

I believe I've got a fix for the failure to load! It's just taking me time in between my studies and my job to make the necessary changes. Lotsa QoL stuff is on the way!

I've pushed an update that should fix character loading! If he doesn't load on "high", trying setting the texture quality to "low" and lemme know how it goes!