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Thank you for playing!

Yes, I did have a lot of fun writing this game and thinking of the various boss gimmicks (Koakuma is my #1 favorite, you get the philosopher's stone buffs and she lose access to a move once you pop one, but get too careless and everything pops and you're just getting wiped by the explosions lol).

They do say limitation breeds creativity, I guess.

Can't disagree with the last statement. Maybe that's why games on RPG maker can be so fun to play especially if the story is very interesting with good wibe.

About Koakuma. Actually I thought she always uses attack to destroy the whole team at turn 3-5, (I was too thrilled to actually think of not using mass spell card(or maybe I am "a bit" stubborn)), luckily there are 2 items that give possibilities to prevent death, so it is possible though.