OMG that is exactly what's happening. This build wonderfully fixes pretty much every issue I've come across playing the game. Funnily you caught me in the middle of me writing a list of them which is now redundant.
Only pointers that actually stay relevant with that build:
- I noticed summoning a lot of followers through stacking start of turn effects slows down the game a lot before attacking or after killing all targets. Not a big issue but it might run into scaling issues with your plans for endless mode or just a longer game in general. (Browser, Firefox)
- Hunts would do better if you could give chase. As it stands they're not really a dilemma and more of a stat check. Either you can beat them and you get free stuff or you can't. There'd be a lot more decisionmaking if it was more about how much damage one can afford to take chasing after them. What might also help is more "power-now" followers with drawbacks for the lategame. That niche could definitely broaden the possible strategies a lot.