Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

You definitely nailed the theme with this one- not only does the concept of having to complete tasks near the edge of a black hole work perfectly for in too deep, it also feels that way. Most especially the sound design and screen shake really contributed to that in my opinion.

I will say it's pretty difficult to control- but that's coming from someone who barely ever uses keyboard controls. I think the movement is very appropriate for a spaceship. I'm sure I'd be able to do a lot better if I had joystick controls, which is not something I expect anyone to implement for a 48 hour jam. I just wish I was better at it because it's really a cool game and concept!