0.5.5.0
Additions:
- Added a recipe to combine Gold/Silver dust into Gold/Silver clumps.
- Slowed the game's timestep down again. I found the game was still pretty overwhelming and too fast to keep up with later on. (Around 25% slower compared to the 12% slower it was before, or an extra 12% drop in speed.)
- Added a whole bunch of hero thought bubbles corresponding to different actions in the game.
Other Changes:
- Added some missing localization strings.
- The current highest priority popup is now drawn over the holiday message.
- Ventura will now appear in the corner of the screen less frequently.
- You can no longer receive advice to upgrade your workshop and gymnasium if you don't even have one.
- You'll no longer receive advice to unlock skills before level 11.
- The commodity bar at the bottom now also includes silver bars.
- Tweaked how variable time works slightly.
Balance:
- Rebalanced enemy HP scaling. (5.4% more at level 1, 15.9% less at level 2, and 44.9% less at level 3.) It was a pretty bad brick wall at level 3 before, the game isn't particularly balanced after this point.
- Heroes will be less likely to need a rest after raiding, now.
- Further reduced the drop rate of slime, webs and sand.
- Dramatically reduced the experience bonus received from the Literature Day holiday.
- Increased the amount of damage the "shock" status deals.
- Raid teams are now significantly less likely to move to unvisited tiles when fleeing from raids.
- Rebalanced a lot of the happiness restoration and loss systems in a game to make it way less forgiving than it is right now.
Bug Fixes:
- Some saved variables were not being saved.
- Fixed a problem caused by projects being late.
- Loaded games no longer progress time way too slow until the time is changed.
- Weak web bombs no longer require the highest level web to make.
- Equipping an item after an item is deleted no longer duplicates the item.
- Fixed some colour related issues.
- Fixed an incorrect Magic Potion recipe.
- The hover to move furniture now actually says the one that will be moved.
- Services were quickly becoming useless as the invisible "energy" they had to do their tasks were not regenerating.
- Campaigns were impossible to complete as the date being compared against was wrong.