The "horror" feeling was great!
The camera usage was fun :D
Some aspects were really interesting and instantly gave that eerie feeling of being watched, that said some of the angles and movement was triggering some nausea for me, this WAS very normal for me back in ps1/xbox game, so that just confirms you hit the camera usage spot on LOL.
I managed to die at one point, didn't notice the loot bag as I was legging on quickly, and left some vital parts behind.
Did not fully understand where to find X required component on the wide opened area to open the gate (being cryptic here to not reveal clues to others) but i managed to climb into the next part lol. I got lost several times and had to backtrack multiple times, so confusion was good :D it took me back to my young days on ps1.
Just one note, informing the end user you're enabling webcam and using the desktop / windows alerts might be a good thing in the beginning, as a disclaimer. I closed down the game quickly when my webcam was enabled and shut down the game. I started looking into what was causing it as it is not expected. Additionally when windows alerts was used, i thought something initially crashed :D
Overall a delightful experience and well done!
Viewing post in Requiem (1998) – Unearthed from the Archives jam comments
Thank you so much for playing and for sharing such detailed feedback! I’m really glad the fixed cameras and movement took you back to those classic PS1 and Xbox days—that was exactly what I was going for! Apologies about the nausea; I’m happy to hear it’s authentic to the retro experience, even if it’s a bit intense!
Thanks for the heads-up on the loot bag as well—it’s definitely something I’ll make more visible in a future patch so it’s harder to miss. And you’re absolutely right about the need for clearer disclaimers on the webcam and desktop notifications; I do mention it briefly on the game page, but I’ll look into adding an extra prompt within the game itself to make sure it’s super clear up front. The goal was to amp up that “being watched” vibe, so it’s awesome to know it worked!
Thank you again for playing, and I’m really glad the experience hit home for you!