The monster definitely made me jump! But I'm unable to leave the room in search of the green cube with how quick the monster is. Not sure if I missed something. A little nudge towards what to do or where to go at the beginning would go a long way if that's the case. If the monster isn't supposed to be that fast, is it possible the rate of the monsters speed is framerate dependent (not multiplied by delta during Godot's _process function)?
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Yeah, it's not meant to be that fast, idk why it is...to make things weirder it's fine on my computer, I guess I could update the game (I didn't know if I could because...well, it's voting part of the game jam). There might be a way to make the speed framerate dependent, I should have enough time to look into it. This also give me time to add a proper spawner. As for were to go to find the cube, I probably should've thought that out more. Anyway, thanks for the feed back