Dead serious, I really enjoyed the calcium out of this! I found it humerus, and although I have a bone to pick with how quick the spider is, it was a skele-ton of fun. Nice work.
Wrinkly Brain Studios
Creator of
Recent community posts
The monster definitely made me jump! But I'm unable to leave the room in search of the green cube with how quick the monster is. Not sure if I missed something. A little nudge towards what to do or where to go at the beginning would go a long way if that's the case. If the monster isn't supposed to be that fast, is it possible the rate of the monsters speed is framerate dependent (not multiplied by delta during Godot's _process function)?
Fantastic! I don't think I've ever played a better "first game" before. Loved the whacky, sorta uncomfortable art style, reminded me of Cruelty Squad a lot, and great animations! Super unique. And it was really funny! The elevator scene made me chuckle. Had strong Undertale vibes to it. Well done!
My only feedback would be to (possibly, because it works fine without it) include a small interact popup, so you know when you're able to talk or inspect things a little easier. Could also be diegetic, like Pip changes expressions, shape or does a little dance to minimize UI clutter, which you've done an amazing job of.
Thanks for playing and for the feedback! I'm starting to understand the questions weren't very inclusive. I blame my slaves my friends who contributed most of the questions lol. I hope to add more from a wider variety of topics in hopes everyone will be able to come across questions they're more familiar with.
Definitely scary having a bedroom with no doors or windows XD. But seriously, the 3D/2D dynamic with your 3D assets used in both a 3D sense for the bedroom and a 2D sense on the computer game was neat! I would say the bugs did make it hard to get very far (Kept losing control of the computer character after switching scenes in the cave. If you hit T again in another computer scene, which I did oops, it sends you back to the start screen but without your character) but still, cool game! Looking forward to seeing more if you keep developing it!
Unfortunate side effect of itch.io sometimes. If you're on Windows, you can got to "Windows Security" -> "VIrus & Threat Protection" -> "Protection History" and allow the most recent "Threat Blocked." Then retry the download. Would not recommend doing this for anything else, obviously, lol, or even keeping it as allowed after the jam, but that's how I've been able to play games that happen to trigger this. Hope this helped!
Cool game! Awesome maze design. Although they were maze-like, it seemed they always led me back to where I needed to be. I liked the colored sections and although its a small change, it makes a huge difference for having a small sense of direction and keeping it fresh between areas. The box save points were a cherry on top! Well done.
Great game! Hardly any jank and I loved the puzzles! The "mind" and time mechanics added some pressure, for sure, but sometimes I was confused as to why my mind would rapidly decrease in the light as if it was dark and I did lose a key after picking it up then reading a note, but those hardly dampened my enjoyment!
How did you make those cool text animations for some of the letters, like "unawnsered" in the ending text? Those were a nice touch! Was it using Godots BBCode for RIchTextLabel? Never realized it had tags for that! Thanks for teaching me something new.
Awesome concept and the lamp works really well! I love the monster design too, very creative. Getting grabbed by the crawling one and shoved into its ribcage or having to time the lantern before getting hit by the floating eyes was fun! I think the only thing I noticed was the WASD keybinding to go left was bound to "Q" instead of "A", a minor problem considering you've got controller support too, which is rad. Cool game and well executed!
Never been quick on the keyboard, which is kinda ironic because its what I do for a living! Still, great atmosphere and the UI functioned fine! I agree with Ben Slinger, having more text options would've added a lot to an already cool idea. I was able to close the door in a creeps face but not the window. Not sure if that was intentional but would've loved a way to make them quit staring, those creeps XD Great job!