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Wrinkly Brain Studios

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A member registered Jun 28, 2024 · View creator page →

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Dead serious, I really enjoyed the calcium out of this! I found it humerus, and although I have a bone to pick with how quick the spider is, it was a skele-ton of fun. Nice work.

The monster definitely made me jump! But I'm unable to leave the room in search of the green cube with how quick the monster is. Not sure if I missed something. A little nudge towards what to do or where to go at the beginning would go a long way if that's the case. If the monster isn't supposed to be that fast, is it possible the rate of the monsters speed is framerate dependent (not multiplied by delta during Godot's _process function)?

Thanks for playing and leaving a comment! I'm glad to hear this was your reaction. I wasn't really trying to make it a "scary" horror, more psychological, so I'm happy that sense of pressure came through!

Fantastic! Incredibly polished game!

Fantastic! I don't think I've ever played a better "first game" before. Loved the whacky, sorta uncomfortable art style, reminded me of Cruelty Squad a lot, and great animations! Super unique. And it was really funny! The elevator scene made me chuckle. Had strong Undertale vibes to it. Well done!

My only feedback would be to (possibly, because it works fine without it) include a small interact popup, so you know when you're able to talk or inspect things a little easier. Could also be diegetic, like Pip changes expressions, shape or does a little dance to minimize UI clutter, which you've done an amazing job of. 

I see! Thanks for playing and helping me realize the questions aren't as inclusive as they could be! I'll go back to include alternative units to some of those. Also glad to hear you didn't cheat haha! Although, it is possible to do so...

Thanks! I appreciate you playing, glad to hear I can add some variety to the trivia game scene!

I hear you! Had some other feedback about the player shock effects so I'll try to revisit them to give it some more juice. Thanks for playing, I'm glad you enjoyed!

Thanks for playing and for the feedback! I'm starting to understand the questions weren't very inclusive. I blame  my slaves   my friends who contributed most of the questions lol. I hope to add more from a wider variety of topics in hopes everyone will be able to come across questions they're more familiar with.

Thank you! Yes apart from the room, I really wanted to focus more on sound design and bring out the horror elements from that. Thanks for playing!

Nice! Using the flares to stop the wolf is a cool idea. The movement was a little quick and I wish there was a bit more control in the jump height, like releasing sooner to stop the jump short need be. Overall a cool platformer, nice work!

Definitely scary having a bedroom with no doors or windows XD. But seriously, the 3D/2D dynamic with your 3D assets used in both a 3D sense for the bedroom and a 2D sense on the computer game was neat! I would say the bugs did make it hard to get very far (Kept losing control of the computer character after switching scenes in the cave. If you hit T again in another computer scene, which I did oops, it sends you back to the start screen but without your character) but still, cool game! Looking forward to seeing more if you keep developing it!

Unfortunate side effect of itch.io sometimes. If you're on Windows, you can got to "Windows Security" -> "VIrus & Threat Protection" -> "Protection History" and allow the most recent "Threat Blocked." Then retry the download. Would not recommend doing this for anything else, obviously, lol, or even keeping it as allowed after the jam, but that's how I've been able to play games that happen to trigger this. Hope this helped!

Wonderful job on the environment and music! Much talent! Its got that comfortably uncomfortable vibe to it that I really dig! Looking forward to more if you plan on continuing development! 

also, am I crazy? I don't want to give too much away in the comments but... the hair... :0

Nice tutorial, cool assets and love me a fantasy horror game. Had fun and well done!

Cool game! Awesome maze design. Although they were maze-like, it seemed they always led me back to where I needed to be. I liked the colored sections and although its a small change, it makes a huge difference for having a small sense of direction and keeping it fresh between areas. The box save points were a cherry on top! Well done.

Fantastic! Great art, unique take on the horror genre and well thought out mechanics, from balancing picture taking and hiding to plenty of audio and visual cues that keep the player informed without holding their hand. Gotta love Bush Guy Absolutely enjoyed it!

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There are many ways to end this game and understanding how the Subject behaves during the game is an important part of it. It seems you caught on. Perhaps its against the Proctors views but to sacrifice yourself is the most noble. Good job, and thanks for playing.

Great game! Hardly any jank and I loved the puzzles! The "mind" and time mechanics added some pressure, for sure, but sometimes I was confused as to why my mind would rapidly decrease in the light as if it was dark and I did lose a key after picking it up then reading a note, but those hardly dampened my enjoyment!

How did you make those cool text animations for some of the letters, like "unawnsered" in the ending text? Those were a nice touch! Was it using Godots BBCode for RIchTextLabel? Never realized it had tags for that! Thanks for teaching me something new.

Yes you got it! That was the original inspiration but I wanted to put a slight twist on it in hopes of making people think :) Thanks for playing and good job beating it!

Thanks for playing! Yes of course we are XD, that's what makes us special. Some of these questions I had only just learned by making the game, which was fun!

Great art, 10/10 voice acting, amazing aesthetic and atmosphere. I only wish the walk was a tad smoother but since its not like the monster is much faster, its fine! I'm sure it was difficult to make a ragdoll animation like that, I sure couldn't. Great job!

LOVED it! Usually don't enjoy typing games but I'm glad I tried yours. The balance between typing/leveling was great and I really enjoyed the switch between ascetics. Great music too! Well done!

Playing your game tells me you're definitely not! Thanks for playing mine!

Fun! The slow effect on the ground had me sticking to the pavement and really nervous anytime I had to get off to walk on it! The last door had my blood pumping too haha! Also, the art was cool. I do wish the environment was as engaging as the monster's though. Great job!

Enjoyed the color palette and art a ton! I'll be honest, I found the combat to be a little jarring at time, slightly buggy, but the concept of needing to balance ingredient collecting and cooking is awesome! Great job!

Glad you still posted it! Well done on the assets, the foundations are there! Hope you keep improving on it, and if not, good luck on your next project!

Nice art and cool mechanics, need I say more? Well done!

Cool! Simple and well executed concept! I really liked how the monster was always just around the corner. I felt the visuals were cohesive, as well

Nothing else needs to be said, 10/10!

Fun game! Unfortunately, kept crashing but I enjoyed it regardless. The environment was cool and the little ding with every crystal triggered that DOPAMINE we all want. Quality work

Awesome concept and the lamp works really well! I love the monster design too, very creative. Getting grabbed by the crawling one and shoved into its ribcage or having to time the lantern before getting hit by the floating eyes was fun! I think the only thing I noticed was the WASD keybinding to go left was bound to "Q" instead of "A", a minor problem considering you've got controller support too, which is rad. Cool game and well executed!

Don't worry, I know its ironic but I'm actually really bad at trivia games XD, so don't feel stupid. Thank you for playing!

Love a game thats eerily relatable.

First game I've played made with Ren'py

Great job!

Never been quick on the keyboard, which is kinda ironic because its what I do for a living! Still, great atmosphere and the UI functioned fine! I agree with Ben Slinger, having more text options would've added a lot to an already cool idea. I was able to close the door in a creeps face but not the window. Not sure if that was intentional but would've loved a way to make them quit staring, those creeps XD  Great job!

Thank you for playing and for the feedback! My intention with the pause was to add some suspense but it might just be slowing down the gameplay. Noted...

Great work! Took me a couple tries but it had me determined, hiding in bathrooms and starting at whacky photos by the end. Very nice Dev Lounge too.

Amazing art! I really enjoyed the animations, as well, especially for the players fiddle. I did feel confused as to when to time the inputs, at first, but after a couple tries I got it.

Fun! First time trying the "ID Checker" type game. Especially liked the animations on the vampires as they walked up. Seems like a really solid foundation to build on if you keep developing.

Even better with the new update! Sometimes I feel my jump input isn't quick to respond just after landing, though could be a skill issue.