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(+1)

I love using the light to weaken the shadows and then finish them off with the axe. Kinda reminds me of Aragorn from The Lord of the Rings: The Two Towers PS2 game iirc. The music was tense and the visuals looked nice. The camera angle was fitting. I loved the tension and you nailed the theme. It did feel a bit easy to just run right through everything though I will say and there were some shadow creatures that even though their eyes weren't showing, they would come out of nowhere and get me even if I was being careful. The final boss did feel a bit random with the patterns, but manageable when knowing what to do. I managed to find the way out with the gold rectangle on the side at the end due to the glow; however, since objects in the game have vibrant colours and it is a small rectangle, it adds to the difficulty of it being spotted. I feel like flashlight item that was a health up could have been placed further in the game as you got close to the generator. I had a great time with it!

(+1)

Yeah the boss is literally completely random with it's firing pattern, it just speeds up as you damage it (i didn't have enough time to make real attacks and such), I really should've made the elevator button more obvious but by the time I realized it was too out of the way I couldn't fix it other than quickly putting a yellow rectangle on it. I think the invisible enemies were hiding because you were pointing the light at them through the wall, and when you looked away they unvanished and jumped you, but I dunno since this didn't come up in playtesting. Otherwise, I'm glad you enjoyed it! <3