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(+1)

Hey thanks for this big feedback and for your stream replay, its really cool to get a live feedback of your game, I can clearly see and understand the problems you encountered with our game !

(SPOIL)

At first, the mistery behind the goal and the mechanics of the game was a choice from us to leave the player dishoriented between the 8 bit and the normal phase. But we may have went to hard with this, and since its a maze, I can totally inderstand how it can turn from mystery to frustration. We will make sure to make the goals more clear in our next games ahah.

If anyone want some instructions on what you need to do to get to the goal, here is what you're suposed to do in the game :

(BIG SPOIL)

First you find the dagger, then you find the torch and then as you've said, the torch is supposed to help you to get througth the dark path, then you may end up finding the last power up (by following the blue torchs), a glitchy area that change your movement to a classic first person controller and give you the ability to go throught the holes in the walls. With this, you can get to the end of the game, where a cool plot await you. (Finding the end in the maze can get a bit hard, so I can give you a last hint, you may hear a new sound in this phase, which is highly spacialized toward the end).

We clearly went a bit too crazy with the difficulty, the eye can be fun when encountered alone but get unfair when they appair with other entities (especially because they make the closing of your eyes harder when you're already in trouble ahah). We need to work more on the balance of the mechanics, especially when they interact together for our next games.

Anyway, thanks for your feedback ! It was fun watching you reacting to our game :)