The visuals and sound design were really nice! I love the shader effects being used! The monster designs were really excellent and I loved how the skeleton monster’s eyes glowed in the distance.
I thought the controls mostly felt decent. Functionally, they were spot on with nice smooth animations, however, on a personal level, I really did not like the turn-and-move of the A,S,D keys. There were a lot of points I I pressed those keys expecting to strafe, but got turned around unexpectedly. Honestly, there’s nothing wrong with the action, themselves, it was more I didn’t like that particular style of movement. Perhaps an option to turn and move or just move.
Wasn’t totally sure what the point of the game was. I assumed it has something to do with finding the exit, but nothing is really explained in game or on the games page. There were walls with holes in the corner that, I think, might have been secret doors or breakable walls, not never figured them out. The Eye monster kept killing me before I realized I was supposed to close my eyes to get rid of it, and, even after I did figure it out, it feels like it takes quite a significant period of time for the Eye to give up… which lead to several deaths as other monsters kept attacking me while the Eye had me stuck! One last issue I had with the Eye is that it often seemed to just suddenly appear, instead of me getting too close.
Over all, I felt that most of my failures while playing had more to do with pure RNG than it did with my skill (or lack there-of) with the game. Like, Eyes require you to close yours. You need the knife (oh, BTW, there is a knife) to kill the Skeletons. We have ghosts that you can’t(??) kill. You need the torch (oh, BTW, there’s a torch too!) to (I think) go down dark passages. There’s just quite a bit that’s not explained. Mystery can be really fun in a game, but not explaining the core mechanics anywhere (except movement and closing one’s eyes) can lead to quite a bit of frustration.
I am not trying to bash the work done here. The visual and audio presentation is wonderful! The game mechanically plays great (even if I may have disagreed with the how some of the movement was executed)! The monsters (from the rules I gleaned) all seem unique and function very well! This is all excellent work! I just feel the lack of communicating some of these system (especially with the monsters) lead to (my) frustration with the game.
If you’re interested, here’s a link to my stream of the game.