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(+1)

Escape to close without confirmation is precarious, lol. I had to replay the start after having an urg to press escape to escape the phone menu. Speaking of controls, I like reporting being T because it showed me the phone right away, but having the phone out and pressing T to report something put the phone away, which felt weird.

Nice visuals. The 2D handart looks neat; I like that style. The general environment looked cool too. It made me feel like I was walking to the kitchen at night IRL. The fireplace was cozy looking.

The soundscape was done well. You were missing a few SFX such as the truck driving up, but that's very forgivable. The ambient rain sounds both outside and in fit nicely and the echoey dog barking in the background was eerie.

My performance was strange. It was mostly very very framey but would randomly be perfectly fine for several seconds with the same visuals on screen (I was walking around though). Not sure what was going on. The issue was greatly reduced inside; mostly fine on frames sometimes bad for a few seconds (basically the reverse of outside).

The controls were a bit unusual for me. I would have liked them presented in the game as part of a tutorial. I was very confused at first then after accidentally pressing escaped I checked out your game page. I feel most people don't check out the game page if they don't have to (just the jam page).

The flashlight was a bit dim. I think with the grainy effect being present, a brighter flashlight would be justifiable (imo).

I interacted with a locked door nearby the kitchen, spammed it thrice and checked my phone. I got a number of blank messages sent from both me and the person I was texting. The issue didn't persist or seem to mess up future text messages though.

The footsteps sounds were nice. Maybe a tad loud, but the variety really added a lot and they weren't super fast or super slow like a lot of other games I've played this jam.

On the second floor near the white railing, I walked near a cabinet and it TOOK ME. I got stuck in place and had to restart.

The creaking sounds really started to creep me out. I genuinely thought I saw a ghost at one point while at the fireplace. I heard a creaking sound turned around and saw something white and tall in the distance, it was the wall from an angle with some glare making it look white, lol.

Cool game. Nice submission.

(+1)

Thank you for this extencive feedback xD. I am glad you liked the game despite the inconveniences.. I am currently working on a full release and I am working on bug fixes and performance issues.