NullReferenceException: Object reference not set to an instance of an object.
JourneySystem.Items.UsableJourneyItem+<GetPotentialTargets>d__24.MoveNext () (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)
System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) (at <00000000000000000000000000000000>:0)
CacheSet`1[T].Get (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)
JourneySystem.Battle.States.SelectItemTargetState.OnEnter (JourneySystem.Battle.States.BattleStateManager manager) (at <00000000000000000000000000000000>:0)
SystemExtentions.ForEach[T] (System.Collections.Generic.ICollection`1[T] collection, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)
UI.Dialog.DecorationButton.InvokeEvent () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModu
le:Process()