I'll try to explain it more clearly.
My role in Goodbye Eternity is to write the story and oversee the art direction.
I’m the only one who knows how the story ends.
I work step by step—the story is divided into stages, each corresponding to an update that brings us closer to the conclusion.
To begin, I outline what will happen from start to finish, which helps me map out the scenes that need to appear in the game.
Once I have a clear vision of the required scenes, I ask Shinasty, the artist responsible for backgrounds, to create the settings for each scene.
When she’s finished, the backgrounds go to Montie, who draws the characters for the scene.
After Montie completes the character artwork, the scenes (if they’re to be animated) are sent to Zanzo, who handles the animation.
Once animation is completed, it’s sent to Kaze, who works on sound design and arranges for a voice actress to record the female characters’ voices.
When all of this is ready, Selenyhr integrates it into Godot, making sure everything is accurate.
At every stage, I check to ensure everything aligns with my vision and provide any necessary corrections.
Meanwhile, I’m also detailing the storyline scene by scene, including dialogues and additional specifics.
In fact, the initial stage—determining the content for each update—is the most crucial. Once that’s decided, I can sequence the scenes accordingly.
If I delay too long on this initial stage, everything else is held up, as no one can progress. Currently, this stage is 90% complete for version 0.11.
Is this clearer?