we're on it
RNGeusEX
Creator of
Recent community posts
I checked on my side, but it turns out that it's more like 6 updates in 2 years and I only counted the major versions, which makes an average of one update every 4 months.
I think that for a game that requires a fairly meticulous finish, with only one artist capable of creating the scenes, we're not doing too badly.
As for the 16k$ per month, I think you're mistaken, a third of this sum is used to pay the people I work with, music, assets, animations, code.
Another third goes to taxes (France is the world tax champion).
And the last third is divided into 2, one part for me because I need to make a living, and the other part is kept for the company's cash flow (very useful in case of unforeseen circumstances or if I want to hire someone else).
So it's not because $16,000 is written on the patreon that I'm injecting that much money every month, only a fool who doesn't know the value of money would do that.
So please, stop drawing conclusions that are a little too hasty, I invite you to work in game development so that you can get an idea of the reality of the situation :)
thank you for your message, which I'm very pleased to hear, as regards deadlines and release dates, if you're an artist you can understand that with this level of detail, it's not possible to rush people, it would be counterproductive, they wouldn't appreciate working with me, and they could also leave overnight. So I leave a good margin of maneuver and deadlines that suit both them and me, usually 2 weeks for a CG, 1 or 2 weeks for a background depending on the level of detail, and two weeks to complete the animation.
For the gallery problem, it's recurrent with android, if you quit the game prematurely, the scene save is incorrectly taken into account.
And as for Noriko staying in her room, it's a sprite display problem that will be fixed in the next version :)