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I liked this! The art and atmosphere are really good and I like what you've done for the sound design. The idea of the gameplay is lovely and the house succeeds in being genuinely disorienting and a bit creepy. With some more polish I think this would be a lovely project!

I didn't finish all ghosts, and think the game could benefit from some balancing in that regard. It's actually quite difficult to find the right objects, sometimes I picked things up thinking they were what the ghost wanted because Iw wasn't clear on what the exact sprite would look like, and finding the RIGHT ghost once you have the right object is very difficult. I couldn't quite tell what makes them get mad at you - I guess if you walk near them at all, or walk near them with the wrong object? But that cut me off from continuing in the end because I couldn't check what the ghosts even wanted anymore. There comes a point where trying to hunt down ghosts when you have no idea where they are or which one they are gets a little frustrating and it's more tedious than fun. 

I wonder if there might be a way to make it just a little easier to identify the ghosts from a distance, maybe by a regular sound, particles, a different colour, etc.

For readability of your text, I'd also recommend having black speechbubble backgrounds with white text. Right now the text-background contrast is quite low and so visibility isn't amazing.

Thank you for your feedback, very much appreciated ❤️

Thanks a lot the feedback is appreciated !