Play game
Memory House's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.278 | 3.278 |
Polish | #6 | 3.111 | 3.111 |
Theme Adherence | #6 | 3.667 | 3.667 |
Game Design & Mechanics | #6 | 3.222 | 3.222 |
Art & Sound | #7 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The art was great, I enjoyed the atmosphere given by the light carried by the player and giving it one direction, gave you a feeling of vulnerability. The player helping the ghosts come to peace was also a good concept and it was a nice searching game. I did feel like it needed a mini map, sometimes I would pick up items and place them down and was not sure the last place I left them, sometimes under tables and I wouldn't be able to see them. I also wasn't sure why I was killed at times, when I thought I was helping the ghost. Or if there was a difference between good ghost and bad ghost. The mechanics were fluid and I thought it was a fun game to play.
Cool !!!
Хороший звук раскатов грома! Хорошая работа со светом
Very cool game idea and I liked being able to pickup and move stuff so I could put object near ghosts that needed them.
I really loved the artwork and the game concept! This was really fun but kind of hard to find items for the specific ghost that wants them. I think if you added a mini map it would be much easier to find your way around. I also think making the ghosts have unique appearances would help you find the right ghost to deliver the items to. Overall, this is a great game idea, it's just kind of hard!
Thanks for the feedback! We wanted to add color schemes to the ghosts to make them recognizable, but we ran short on time. We really appreciate your feedback. A minimap would definitely help a lot!
I liked this! The art and atmosphere are really good and I like what you've done for the sound design. The idea of the gameplay is lovely and the house succeeds in being genuinely disorienting and a bit creepy. With some more polish I think this would be a lovely project!
I didn't finish all ghosts, and think the game could benefit from some balancing in that regard. It's actually quite difficult to find the right objects, sometimes I picked things up thinking they were what the ghost wanted because Iw wasn't clear on what the exact sprite would look like, and finding the RIGHT ghost once you have the right object is very difficult. I couldn't quite tell what makes them get mad at you - I guess if you walk near them at all, or walk near them with the wrong object? But that cut me off from continuing in the end because I couldn't check what the ghosts even wanted anymore. There comes a point where trying to hunt down ghosts when you have no idea where they are or which one they are gets a little frustrating and it's more tedious than fun.
I wonder if there might be a way to make it just a little easier to identify the ghosts from a distance, maybe by a regular sound, particles, a different colour, etc.
For readability of your text, I'd also recommend having black speechbubble backgrounds with white text. Right now the text-background contrast is quite low and so visibility isn't amazing.
Thank you for your feedback, very much appreciated ❤️
Thanks a lot the feedback is appreciated !