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the image just might be unity's texture glitching out thing - i wouldn't be able to really know without seeing it, and even then i probably wouldn't know lmao

unity automatically converts the vids codecs & i asked the other programmer who worked on this with me & he said it should be okay

as far as performance - we only have 1 thing stuffed into an update function, so there isn't a lot that's being constantly checked for in every frame & everything else is event based

however, i do use a particle system in unity's native features, and that can cause a lot of performance lag; my own laptop is shit and ran heavy when i first introduced it until i cut it down and optimized it a little lmao, so that might be why your pc is angry

dondon did a beautiful video!! it made me a cry a lil lmao cause he went through all the endings & analyzed them and the story in the exact way that i wanted the story to present itself <33

i had pre-existing knowledge of unity & C# and my partner (the other programmer) is a professional game dev for unity, whereas neither of us know renpy or light.vn. & since i only had a month to make this game, i didn't trust myself to learn a new engine alongside creating the game i had a specific vision for!

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Maybe the image is something that Unity shows as some sort of placeholder while trying to make the video show 🤔? My PC isn't potato slow, though.

No idea why it isn't OK then. I wonder which codec it is. VP9 would be the most universally working nowadays.

Then I sincerely wonder what consumes CPU so much. Since then I tried to limit my CPU but the framerate doesn't change. It stays at 60fps. I wish I could tell what it's trying to do to cause that but I don't know Unity.

I liked Dondon's video too. The story makes way more sense with the videos. No doubt. It's a nice drama I liked. I rated accordingly. I'd say a 8 out of 10. An amazing work for a first release. There are some parts that don't flow so well due to lack of visuals but that's more of my subjective view.

Ah! Makes perfect sense then. I'd have done the same myself. Learning Python and learning Renpy when you already know C# and the Unity platform is backwards thinking. Thank you for sharing that.


Thank you very much for the insightful explanation.