you're a treasure for playing ;-;
wearycat
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the image just might be unity's texture glitching out thing - i wouldn't be able to really know without seeing it, and even then i probably wouldn't know lmao
unity automatically converts the vids codecs & i asked the other programmer who worked on this with me & he said it should be okay
as far as performance - we only have 1 thing stuffed into an update function, so there isn't a lot that's being constantly checked for in every frame & everything else is event based
however, i do use a particle system in unity's native features, and that can cause a lot of performance lag; my own laptop is shit and ran heavy when i first introduced it until i cut it down and optimized it a little lmao, so that might be why your pc is angry
dondon did a beautiful video!! it made me a cry a lil lmao cause he went through all the endings & analyzed them and the story in the exact way that i wanted the story to present itself <33
i had pre-existing knowledge of unity & C# and my partner (the other programmer) is a professional game dev for unity, whereas neither of us know renpy or light.vn. & since i only had a month to make this game, i didn't trust myself to learn a new engine alongside creating the game i had a specific vision for!
hey!!
i'm really sorry you experienced this :(
it sounds like there's some graphical errors happening - the image that looks like a signal test from a TV you mentioned isn't part of the game, but it sounds like that's happening around the time an ending video is supposed to play (which would also give the route a more satisfying ending, since you're missing out on the ending if you can't see the vid) :(
this is my first game so i'm not really an experienced dev, so the game probably runs a lot more heavy than it should since i haven't optimized it in a way a more senior person would!
i'm making a new update for it once i have the energy to hopefully trim down the file size, optimize it a little more, and add in some features/cosmetic tweaks based on other people's suggestions
if you wanna come back when i've uploaded a new version, i'd love for you to try it again! otherwise i would maybe suggest closing out the game and reopening it?
i'm really sorry again :(
oh no!! i'm sorry about the constant clicking! auto is a built-in feature of naninovel, but i removed it since i was worried how it would interact with the endings - i'm planning on updating the game with some of the feedback i've gotten, and i'll include this one!!
but thank you so much ;-; ambience was definitely one of my key focuses, esp for a limited environment & i'm just so stoked it works ;-;
thank you so much ;-; i'm just beyond happy that the atmosphere comes through, i can't even describe, and i'm so happy that everything with the art & music & story seems to come together ;-;
definitely taking notes on better UI both menu & in-game, it was feedback during play-testing that they were a bit small & i increased the size, but it could def be bigger and more defined!!
thank you so much again for giving your time <33
ahh! i was pretty vocal about my game progress wasn't i lmao
the animations were a stretch goal for me! but i got the main game completed in time so i did it! :D i'm still stoked i didn't have to scope knife that aspect, and i'm so glad working on them was worth it if you think they're beautiful ;-;
thank you again for your compliments and giving your time ;-; brb i'm gonna go cry
ahhhhh thank you!! surreal and poetic were definitely the vibes i was going for, so i'm so happy it came through ;-;
and thank you so much for the much-needed feedback - those menu buttons are definitely not responsive enough, i love super responsive buttons so that's one of the facets of this game i'd like to change (as soon as i find out how to make naninovel play nice with unity animations lmao) but i'm super stoked that you liked the atmosphere and tone, thank you so much again for playing ;-; i'm taking all of your feedback to heart to make any future games i make better <33
ahhhhh thank you!! surreal and poetic were definitely the vibes i was going for, so i'm so happy it came through ;-;
and thank you so much for the much-needed feedback - those menu buttons are definitely not responsive enough, i love super responsive buttons so that's one of the facets of this game i'd like to change (as soon as i find out how to make naninovel play nice with unity animations lmao)
but i'm super stoked that you liked the atmosphere and tone, thank you so much again for playing ;-; i'm taking all of your feedback to heart to make any future games i make better <33
thank you so incredibly much for this thought out and much-needed feedback, literally everything i hoped for
for the technical side, naninovel does a lot of the features! i can't take credit for a lot of the customization options in the settings, but i'm still gonna take your feedback about loving them & plan to code my own versions of those features for a separate game im working on :D
diligently taking notes on your comments about the fade in for the music in loading and the sliders (WHICH BTW THANK YOU THOSE SLIDERS WERE THE BANE OF MY EXISTENCE FOR LIKE A DAY so dear god ty, i'm silly for not doing a mask)
and for the game side, i'm actually the artist! :D you can DM me on discord abt using his art! <3 and thank you so much for your compliments about the writing and story, i was worried about the limits i was forcing myself to do with the assets so i'm stoked that it wasn't too immersion-breaking looking at the same thing for a while!!
thank you again for your feedback, taking it to heart <3
the negative art with white lines on a black background is really atmospheric and creates a sense of dread even before going into the story, and the red accenting all of the death just makes it even more impactful
the descriptions of each of the deaths were very visceral, wonderfully written <33 (also petting the woman's head was way too funny oh my god)
it's a lil delight of a game <33
hey!! im in the devtalk discord, and a couple of hours ago they said they opened up pages' ability to update their builds again <3
so you should be able to add a second build for anyone coming across your page and just have the original one available for judges :D your game looks so good and i'd love to play it <3
i'm so stoked you like the game! ;-; even more stoked that the story impacted you, hopeless romantics were definitely the target audience lmao
& if you're having some issues getting the other two endings, there should by a text file called "walkthrough" included in the download, it'll tell you the choices you need to pick for each ending! <3