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The first impressions were great, movement was fast and smooth, the shooting responsive and fun, meelee a nice touch. The endless wave system is also just generally fun to play at times, just mind off and kill hordes of enemies. After 10th wave I did notice that some movement aspect was a bit too floaty, it was really hard to gain momentum to change direction especially after colliding with something, enemy or a wall. Meelee felt super hard to use, as in it felt it should have hit further but the distance was too limited for it to be viable. Not to say these can't be design choices you make, but something I noted that I found myself wishing I could use the sword more or be able to control better in air (as I was quite often just jumping around). But nevertheless, I had great deal of fun, it was nice mindless time where I could just gun and run around, and nothing was more fun than to rabid fire with shotgun like +100 pumpkins at an instant. It would always be cool to see more variety and stuff, but for 1 week game jam this is plenty. Great work on this!

(+1)

Hey, thanks for the feedback! I'm gathering all this now and working on an update, coming next week :)

As for the sword, it's so tricky, the model is as long as the character and the collision is 3 times as long as the model...and it still doesn't feel like it reaches far enough haha...I might have to make it much longer for it to feel good (even if it doesn't make sense).

Thanks for playing !