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A jam submission

DUNGEON SUGARView game page

A Halloween special arena retro shooter!
Submitted by Marianne Letourneau — 3 hours, 7 minutes before the deadline
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DUNGEON SUGAR's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#203.9003.900
Sound Design#793.4673.467
Aesthetics#863.9673.967
Horror#2752.1672.167
Story#3261.7671.767

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

Which engine did you use to create this game?
Unreal Engine 5

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

The first impressions were great, movement was fast and smooth, the shooting responsive and fun, meelee a nice touch. The endless wave system is also just generally fun to play at times, just mind off and kill hordes of enemies. After 10th wave I did notice that some movement aspect was a bit too floaty, it was really hard to gain momentum to change direction especially after colliding with something, enemy or a wall. Meelee felt super hard to use, as in it felt it should have hit further but the distance was too limited for it to be viable. Not to say these can't be design choices you make, but something I noted that I found myself wishing I could use the sword more or be able to control better in air (as I was quite often just jumping around). But nevertheless, I had great deal of fun, it was nice mindless time where I could just gun and run around, and nothing was more fun than to rabid fire with shotgun like +100 pumpkins at an instant. It would always be cool to see more variety and stuff, but for 1 week game jam this is plenty. Great work on this!

Developer(+1)

Hey, thanks for the feedback! I'm gathering all this now and working on an update, coming next week :)

As for the sword, it's so tricky, the model is as long as the character and the collision is 3 times as long as the model...and it still doesn't feel like it reaches far enough haha...I might have to make it much longer for it to feel good (even if it doesn't make sense).

Thanks for playing !

Submitted (1 edit)

After having been chased by ghosts and spirits in lots of the other submissions, it was nice to get some revenge with a shotgun :D (The movement felt great!)

Developer(+1)

I didn't think about that but it makes sense haha...

Thanks for playing!

Submitted

Nice Halloween theme with the enemy designs, the pickups being from sweets and candies. I really like how they're giant and just get dropped down after each wave. Less horror, but more goofy Halloween vibes.

Nice PS1 aesthetic too and also gave me quake vibes.

I understand you were limited by the week timeframe for the jam. If possible, I think this game could be expanded with more enemy types and weapons.

But very nice overall.

Developer

Thanks for the feedback!

Yes, I'm planning to update the game and make it better, in time for halloween hopefully...

this is really fun! the playstation aesthetics are really great! I think this game would benefit if you develop it further. Add mini bosses, more enemies, more weapon types. You could even charge a little bit imo. Currently the game is a little bit easy, since you just have to run in circles, wait until they are grouped and then blast your shotgun. 

Developer

Yes I agree ! I want to update it later with rebalancing, a mini-boss and better art too, it's a little rough now. I'm planning to keep it free tho. Thanks for playing!

Fun survival shooter, I got to wave 5. Like the retro console look and feel. the music was really fitting to the game... 

Developer

Hey, thanks for trying it out !

Submitted

Absolutely loved the cute and silly aesthetics~ Very confused why I'm getting "way hay and up she rises" while shooting pumpkins, but I'm down for it. XD I found the most powerful strategy was definitely just hoping back and forth over their heads until they were all in a crowd and OBLITERATING THEM with my 17 shots per second shotgun. If this gets expanded upon I'd definitely recommend adding boss monsters occasionally and maybe throwing up gates that block the arches on random levels to force you to change up your movement. Great little game and thank you for uploading~

Developer(+1)

Thanks for playing!

Yes, that shotgun does get quite overkill at some point haha...

Mini-bosses are certainly something I will look to implement in an updated version.

Blocking off areas also sounds interesting, I'll think about it!

I'll check out your game too when I'm back home.

Submitted

Don't feel obligated, but if you do check out my game, I hope you enjoy. <3 Thank you again!

Developer(+1)

It's no problem, I like checking out what other people have made :)

Submitted

heya , I love the quake like movement but its very op. You could make the game more fun  by restricting the movement at the start but building up to more mobility through powerups like: speed, jump, dash etc. 

Also, having 3 choices of upgrades every round but restricting players to pick only one (vampire survivor style) would provide more player agency and let them build their playstyle. And, removing completely any wait between picking up the item and the start of the next wave would really improve the pace.

Overall cool prototype bravo Marianne !

Developer

These are great suggestions ! I will surely rework the difficulty balancing and pacing.

Adding more upgrade options would be super cool too, I don't know if I'll have time to do it but I'll look into it for sure.

Submitted

I really like the movement! It is so clean and just fun to play. With the music in the backround, this game is very fun

Developer(+1)

Thanks!

Submitted

Fun game. I like the retro aesthetic, the music variety, and the idea of making pickups as persistent rigidbodies.

I stopped at wave 11 because I got a bit bored of the lack of weapons and enemies variety, but still a nice and solid wave shooter.

Developer

Thanks for playing! Yeah, I think most stop around that point. I'll try to add some kind of mini-boss at 10 in a next update and rework the difficulty curve.

Submitted

I like old school pickup sound!

Developer

Ah yes...nice Doom vibes :)

Thanks for checking out the game!

Submitted

Very smooth doom style controls and combat, I like how melee is always one click away. Great eastetic as well!

Had a good time slaughtering pumpkins, keep it up!

Good shotgun too!

Developer

Thanks for the comment, I'm glad you enjoyed it !

Submitted

really neat wave game, I liked how it scaled up in difficulty as it went, and love the constant Halloween stuff. took me a minute to realize all the stuff falling from the roof i could melee for more health etc. Well done and great job!

Developer(+1)

Ah, thanks for checking it out :)

Submitted

Fun, fast gameplay loop and a nice Halloween aesthetics. Nicely done!

Developer

Thanks :)

Submitted

Pretty fun and very good halloween aesthetic! I got Devil Daggers vibes from this! I think some different upgrades and more enemy behaviors would help here, but it is fun already!

Developer

Ohh, I had never heard about that game before! I'll check it out.

Thanks for playing & giving feedback, I'll check your game too when I have time!

Submitted(+1)

Super fun! I had a big smile on my face the whole time. Love the doom sound effects and the player/enemy progression. The combat felt engaging and rewarding and I really enjoyed the physics of the cube effects. One minor gripe is that the jump/double-jump felt a little more like weightless-ness than a jump and I didn't quite like how it felt, other than that I have no negative criticisms. Wonderful entry!

Developer

Thanks for checking it out!

I wanted the player to be able to shoot ennemies while in air more easily,  so I cranked down the gravity scale instead of adding extra velocity, but it's good to know it might feel too floaty. 

I might tweak the values again in an updated build. Thanks for the feedback!

Submitted

Agree with Hankworx. To me there was a bit too much time to kill in between waves that broke the pace of the game and I would have loved a bit of more challenging different monster behaviours, even just a color swap of pumpkins or bigger pumpkins, to make me feel some sort of progression (I stopped after wave 13 so maybe there was something different after?) 

Developer (2 edits)

Hey there! 

Nah, it's only pumpkins and ghosts for now... You saw everything that had to be seen.

Thanks for the feedback about pacing and ennemy variety, I will surely take a look at this in a post-jam update!

Submitted

My downstairs neighbor said it all: a shotgun, stuff to kill, old school style, we’ve got a sauce that works, even if the difficulty balance is a little too pulled down (and that’s probably for the best, in our case it’s the other way around haha).

Developer(+1)

Thanks for playing! I see you got a Doom project going on...j'y jetterai un coup d'oeil ;)

Submitted

The project is currently paused, but you can test its current status!

Submitted

This game rocks OMG!! I knew I was gonna like it when I saw that PS One art. Mowing down a horde of pumpkins with a machine-gun shotgun and having pixels fly everywhere was so effing satisfying. And what that a "Drunken Sailor" remix I was listening to??

Developer (1 edit) (+1)

Hey! Glad you liked it :)

The music is a few tracks from z3r0 put together, here is the list: POWERGLASSES - CYBERSAILOR - 8BITNIGHTMARE - HALLOWEEN1984 - SAKURAVAPORWAVE   (it's in the game credits too)

I think cybersailor is the one you are talking about haha...I'll let him know you liked it...

Submitted

pretty good game, the movement is interesting but I think it's easy (I saw it already said in the comments)

Developer

Hey hey! Yes it is haha...

Thanks for playing, I'll check out your game too!

Submitted

Good game. The movement is done very cool. But the difficulty is too easy. As I understand it, the waves here are endless, and with each wave only the number of opponents increases. If you learn how to run away from them correctly, then in fact you can't lose, no matter how many there are. I think that after wave 5 it was possible to add a boss.

Developer (1 edit) (+1)

Yes you are right! The player gets stronger but the ennemies and waves, not so much.

I wanted to add some kind of mini-boss every 5 waves (kind of like the dogs in call of duty zombies) but the deadline was too short. Maybe make the ennemies faster or stronger too. It's something I'll have to balance for the updated version once the jam ends.

Thanks for playing !

Submitted

Great game dynamics! I also really liked the visual style. I made it to wave 11 and was hoping to encounter the dungeon boss at the end, but unfortunately didn’t :( Still, I really enjoyed the game; it’s a fantastic and high-quality piece of work!

Developer(+2)

Ah, great!

Yes, the waves are endless...

I'm definitively going to try to add a mini-boss at some point in an updated version, every 5 to 10 waves, something like that, to spice things up a bit :)

Thanks for checking it out!

Viewing comments 25 to 6 of 25 · Next page · Last page